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GAMEPLAY
ingame radar In the course of the game you should try to score as many points as possible. Points are scored for any of the enemy's planes that you bring down. You should keep in mind that you get the largest number of points for a plane brought down at the farthest distance. The closer you bring down a plane, the less points you get for it. A new plane that has just appeared within the range of your gun is displayed on the radar in the lower-right corner of the screen. The white mark informs you that the plane is on a reconnaissance mission and cannot attack you. In a while the reconnaissance is over and the cyberpilots start attacking. You can tell from the change of the radar mark from white to red. You should remember that the faster you bring down a plane after it appears, the larger number of points you get for it! If you have brought enemy's plane down by one, two or three shots, you get 100, 50 or 30 scoring points accordingly.
The radar differentiates the planes by their altitude. The higher the target is, the more transparent it looks on the radar. Thus, the largest possible number of points will be scored for a plane brought down at the farthest distance, on the highest altitude and right after it appears on the radar. The total points you score in the course of game is displayed in the upper-right corner of the screen. Each time you bring down ten planes, the complexity of the game goes up one level. The current level is displayed in the upper-left part of the screen.
DAMAGES
ingame information The informational panel in the lower-left corner of the screen displays the characteristics of your gun. The panel consists of three circles.
The outer red circle indicates the gun power level. Each shot drains the power supply. Over time, the supply is automatically recharged. The gun has three main characteristics: the rate of fire, the rate of reload and the speed of firing off a plasma clot. Each 2500 points scored enhance these characteristics. This means that you can fire more often, regain power more quickly and produce less forestalling when firing.
The middle blue circle indicates the protection level of your gun. The protection prevents the gun from direct damages that can be done by the enemy's attacks. Each hit lowers the level of protection. You can recover protection by hitting the corresponding bonus cubes dropped by some exploding planes.
The inner green circle indicates the viability level of the gun. If the gun protection is completely down, each hit decreases this level. The complete lack of viability results in destroying the defense line completely and the game is over. You can recover viability by hitting the corresponding bonuses.

WEAPON
ingame power scale As quarry defender now you have your own universal plasma gun with variable shot power. The power of a shot is shown by indicator on the top part of screen. You can increase the power of shot by pressing the "+" key. To decrease power, please press the "-" key. To add power you can press and hold right mouse button as long as you need.
inactive sight forecasted sight The plasma gun has an intelligent targeting device that allows you to make your attacks much more efficient. The internal circle of the sight is red in it's usual state. If forestalling is done correctly for the shot, the circle becomes green.
progress sight locked sight When the sight is exactly on the target, the external circle of the sight divided into segments becomes active. This circle is used to display how badly the enemy's airplane is damaged. If the airplane is damaged, some segments of the circle become red. If you have missiles, you can use the sight to capture the target with the missile warhead. As soon as the sight is exactly on the target, the process of capturing is started, which you can see by the indicator at the bottom of the sight. During the process of capturing, you should try to keep the sight pointed as close to the center of the target as possible. If the target is successfully captured, the indicator is replaced with "LOCKED". Clicking the right mouse button after that will launch the missile.
BONUSES
Bonuses allow you to recover your gun characteristics to a certain degree. Bonuses are stored in some of the enemy's planes and appear when they are destroyed. To activate a bonus, you must hit it.
power bonus Power bonus. Allows you to recover 30% of gun power. If your gun is fully loaded, additional points are scored for hitting power bonuses.
shield bonus Protection bonus. Allows you to recover 40% of gun protection. If a protection bonus is spent only partially, the rest of it is scored as additional points.
life bonus Viability bonus. Allows you to recover 40% of viability. If your viability is more than 60%, the rest of the bonus is scored as additional points.
score bonus Score bonus. Allows you to increase the score by 500 points.
CONTROL
  • Shot direction - "Mouse move" or "Joystik move".
  • Shot - "Left mouse click" or "Joystik button 1".
  • Rocket launch - "Right mouse click" or "Joystik button 2".
  • Add power to shot - "Right mouse hold" or "Joystik button 2 hold".
  • Single-barreled gun -"1".
  • Double-barreled gun -"2".
  • Increase default gun power - "+".
  • Decrease default gun power - "-".
  • Show/hide information console -"~".
  • Pause - "Space".
  • Game abort - "Escape".
SCREENSAVER
The Game setup package includes the screensaver. Enjoy virtual fighter inside your computer! To activate the screensaver you need to do the following
  1. Run configuration utility ("Start -> Programs -> Silent Attack - The Near Danger Zone -> Configuration").
  2. Open "Screensaver" tab and click "Set screensaver" button (you must be logged on to your computer with administrative rights).
  3. Click right mouse button on the Desktop.
  4. Select "Properties" menu item.
  5. Select "Screen Saver" tab.
  6. In the drop down list select the "Sascreensaver" item.
  7. Click "OK" button.
  8. Have fun!
Copyright (c) 2004-2005 Inviting Games